Life Is Strange: Double Exposure
Moses has hypothermia!
Earlier tonight I finished Life is Strange: Double Exposure (DS). As a LiS superfan, I was elated to return to that world, especially with Max Caulfield as the main character. In the decade that I’ve spent playing every game in the franchise, reading the comics and spin-off novels, listening to the soundtracks, etc., I’ve fallen in love with the cozy vibes, heart-wrenching choices, contemplative moments, beautiful visuals, haunting soundtracks, and the dear-god-in-heaven-why-is-this-so-freaking-sad gut-punches of Life is Strange. Despite a pair of complaints, I’ve found Double Exposure (DE) to be a welcome addition to the franchise. Here are my spoiler-heavy thoughts on Life Is Strange: Double Exposure.
We begin 10 years after the events of the first game. Max Caulfield is now 28 years old, and working as an artist-in-residence a Caledon University, a small, art-focused school either in or near Burlington, VT. (I’m not saying Caledon is inspired by Champlain College, but I’m not not saying that). After spending several years on the road as a professional photographer / urban explorer, Max is taking some time to settle down a bit and work at the university.
What she’s not doing is facing the trauma of her past, and that’s what DE is really about. The first LiS game ends with Max making a life-changing decision and without getting into that, I’ll simply say that both options have traumatic ramifications for her and many others. We learn in the first chapter of DE that Max is still haunted by that decision, though she pushes those memories away as quickly as they pop up. While it’s great to have Max back, this version of her is sad and lonely.
Additionally, when Max was a teen she found that she had supernatural powers that let her “rewind time” as it were. She could travel backwards about 30 seconds or so and re-live a moment, even making different choices in the process. It was as if her life was a Choose-Your-Own-Adventure book, and she always had a finger on the previous page, just in case.
Her closest friend at Caledon is Safiya Llewellyn-Fayyad, or “Safi,” daughter to Caledeon’s president and aspiring writer. Safi is so smart, charming, and likable that we as the player fall for her right away, which is perfect as Max finds her dead one snowy evening, just after the pair celebrated the pending publication of Safi’s book with their mutual friend, Moses. Oh Life is Strange, you still know how to stomp on our hearts. In her distress and desire to unravel the mysterious circumstances around her friend’s untimely demise, Max uses her powers for the first time in a decade, only to find that they’ve changed: she can’t rewind time anymore, but she can travel between timelines, each with slightly different realities. In one, Safi is dead. In another, she’s very much alive. Can Max jump back-and-forth to get to the truth?
There’s a whole plot here, of course, and I’d rather you experience it first-hand than hear it from me, so I won’t go into everything. But I will drop this major spoiler: Safi has powers as well. We know other characters in this series have powers, like Daniel Diaz in Life Is Strange 2, and Alex Chen in Life is Strange: True Colors.* But this is the first time two “powered” characters have been in the same game. It’s a fun idea and they play with it rather well. However, this does lead me into my two gripes.
Crosstalk
DE features a Twitter-like app called Crosstalk that all of the characters use. Too much, in my opinion. There are a lot of Crosstalk messages for Max to read on her phone, and unfortunately they’re almost all inconsequential. Some are even posted by characters we never meet. Yes the posts do expand a little on what happens, but you could not read them at all and you’d not really miss anything. There are some fan-service posts by beloved characters from the first game, but if you haven’t played that title, the weight of those messages is lost on you.
Wait, she just…what?
My other complaint is that the story could be tightened up. Safi’s power involves her probing someone’s mind, and it’s pretty cool. However, it’s explained by two or three sentences that don’t set up the climax adequately. In the third act, Safi kinda loses her shit and affects a huge number of people from a great distance and for a long time. It seems kind of out-of-the-blue, and would have been more believable if it was suggested, hinted at, or foreshadowed earlier. Its like if her hobby was building paper airplanes, and then suddenly she’s controlling a fleet of Tie Fighters from Star Wars. Don’t get me wrong I like where the story went, I just wish they had taken a few more steps to get there.
All in all, DE had everything I love in a LiS game: beautiful scenery and music, dumb jokes, a romantic love interest,** those charming zen moments, puzzles, a weird-as-hell sequence, difficult choices, and lovable characters. Speaking of, kudos to the acting and motion capture in this game. It’s stellar. Hannah Telle is especially fantastic in reprising her role Max. It was so much fun and I recommend it. Go and play a little Life is Strange. You’ll be hella glad you did, shacka-brah.
*Hot take: Does Rachel Amber exhibit power over fire in Life Is Strange: Before the Storm? The game kind of hints at it but it isn’t confirmed outright.
**BTW I’m really not happy that Max and Amanda aren’t together at the end. It’s hinted at but come on. Max deserves a healthy, loving relationship! Damn you, Deck Nine!
***Finally, something I’m hugely happy about: No Chloe. Yes, I know you Pricefields have your knickers in a twist, but hear me out. Keeping Chloe out of the game was the right choice. As the game starts, Chloe is either dead or Max’s ex. Once Max’s power was revealed, I had this fear that they were going to send her back to Arcadia Bay and let her jump to a timeline where Chloe is alive / Max’s girlfriend. While I want them to be happy-ever-after as much as the next superfan, this kind of forced reunion would negate the choices of the first game entirely, and fly in the face of the lesson that Max carries with her to this day: powers aren’t a get-out-of-jail free card. There’s always a cost. She says this to Safi verbatim. Deck Nine could have introduced their own “Somehow Palpatine returned” moment, and I’m so glad they didn’t.